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Devlog 1 min read

Pinehaven devlog #1: Hello from the woods

Meet Jonathan, the solo developer behind Pinehaven Studio: pixel artist, game dev and cybersecurity worker, writing to you from the remote woods of Canada.

Hi, I’m Jonathan, the solo developer behind Pinehaven and the creator of Pinehaven Studio. Welcome to the very first devlog!

Who I am

I live in the remote woods of Canada, surrounded by pines, lakes and long winters. It’s the kind of place where you learn quickly that the seasons set the rules, and where a warm cabin and a good woodpile mean everything. Unsurprisingly, that’s exactly where the idea for Pinehaven came from.

I’m a pixel artist and a game developer. During the day I work in cybersecurity, and at night I code and build worlds, one pixel at a time. When I’m not at the keyboard, you’ll probably find me on my motorcycle.

What Pinehaven is

Pinehaven is a cozy pixel-art adventure about arriving in the forest at the end of summer and becoming self-reliant before winter hits: foraging, crafting, building your cabin and learning to read the woods.

Right now, Pinehaven is a concept. My goal is to turn it into a full game before the end of 2028, and I’ll be sharing the whole journey here, from the first sketches and pixel art to prototypes and playtests. Two years to create a game is a really tight schedule, but I guess I work best under pressure. Let’s see where this lands.

What’s next

I’m really looking forward to starting this new adventure, and I’d love for you to come along. Follow the devlog for updates, and come say hi on Discord.

See you in the woods,
Jonathan